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Map Technical Specs
This is a technical specification on the MAP format (the revised one). I don't
really know why you'd want to see it, but since I figured I mainly wrote this
out for myself so I'd know exactly what I needed. :)
Offset | Length | Desc
==========================================================================
0 | byte (1) | Version number. Should be 3.
1 | 13 | VSP filename (8+4+null)
14 | 13 | Music filename (should be all caps)
27 | byte (1) | Parallaxing controls. Legend:
| | 0: No parallax. Characters drawn inbetween layers.
| | 1: No parallax. Characters drawn ontop of all layers.
| | 2: Parallax. Characters drawn ontop of all layers.
| | 3: Parallax. Characters drawn inbetween layers.
28 | byte (1) | Parallax multiplier
29 | byte (1) | Parallax divisor
30 | 30 | Map name (29+null).
60 | byte (1) | Show mapname on map start. 0=No/1=Yes
61 | byte (1) | Able to save in this map. 0=No/1=Yes
62 | word (2) | X coordinate starting position.
64 | word (2) | Y coordinate starting position.
66 | byte (1) | Able to Hide in this map. 0=No/1=Yes
67 | byte (1) | Map is Warpable. 0=No/1=Yes
68 | word (2) | Width of map (X)
70 | word (2) | Height of map (Y)
72 | byte (1) | Compression (Should always be 0 for now)
73 | 27 | Unused (buffer for upward compatiblity)
==========|=============|=================================================
100 | X*Y*2 | Background layer
| X*Y*2 | Foreground layer
| X*Y | Obstruction / Zone info:
| | Bit 1 is simply on/off for obstruction
| | Bits 2 through 8 are zone indexes 0 thru 127
==========|=============|=================================================
| 52*128 | 128 52-byte Zone Data records. Format of rec:
| | { char zonename[15];
| | unsigned short int callevent;
| | unsigned char percent;
| | unsigned char delay;
| | unsigned char aaa;
| | char savedesc[30]; }
==========|=============|=================================================
| word (2) | Number of events
The rest of the format is too unstable to describe. I would venture that
even parts of this are at risk, but this format would be easier to write
a conversion program for than the previous format. :)
Here is the technical specification for the new VSP format:
Offset | Length | Desc
==========================================================================
0 | word (2) | Version number. Should be 2.
2 | 768 | Palette data. Values should range 0-63 (r,g,b)
770 | word (2) | Number of tiles in this VSP
772 | Numtiles*256| Tile data
==========|=============|=================================================
| 8 * 10 | Tile animation data. Format of this record is:
| (2) | Start tile index
| (2) | End tile index
| (4) | Delay
Pretty simple, eh?
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