RE5 TI
“Resident Evil 5: KRJ remix” by KRJ industries
Contents:
Quick calculator upload note
History and explanation
requirements
story
How to play and advanced tips
Special thanks
Secrets revealed
Quick note
When uploading the game to the calculator, you will need to download “part A” and “part B”. when uploading you will need to rename one of them.
History and game explanation.
This game is made with ARPGCS and is an almost exact duplicate of Resident Evil 2 for N64, Playstation, and Dreamcast. However, unlike our first game, Thief 4: Garrets revenge, and most all others, this game breaks the mainstream idea of what an ARPGCS game should be like. This is how it breaks the rules as how a game like this should be.
1-this game has lots of items. To avoid confusion, some doors have keys right next to them. This tells you that that key is needed for that door. Items should be dropped off after a few uses unless you are told to keep it.
2-This game takes up lots of space. The game is so big it is in 2 parts. You start with part A, then when you beat that, you go on to part B.
3-This game is hard. To avoid frustration, start out by trying other ARPGCS games.
4-This game has lots of secrets. If you just play to get through the game, you're not trying.
5- Finally, This game is LONG! No joking. The average size of an ARPGCS game is 40 rooms; this game has 102 more than that (142 rooms), so you will never find a more complete version of this game.
Requirements
1-TI- 83 or TI- 83 plus graphing calculator
2-TI Graph link computer link cable
3-Graph link software for Windows or Macintosh
4-Ion 1.0 or better (recommended- Ion 1.6 or better)
5-At least 30k of memory in the Archive
6-Superior gaming skills
7-Understanding that there will never be a better game than this, ever!
Story of Resident Evil.
Your game starts in Raccoon City. You are a cop named Leon Kennedy who is working for the first day as a cop. You arrive to discover that the city is overrun with zombies. In an attempt to out maneuver zombies and debris, you crash your car and come to, just to find out that you are surrounded by zombies. Part A starts here.
How to play
2ND - access inventory screen
Mode - drop item in hand
D*pad- move character, attack when a weapon is in hand
del- exit game
ADVANCED
Strafe up and down- hold left and right on D*pad while pressing either up or down.
Strafe left and right- Hold up and down on D*pad while pressing either left or right.
Attack while not moving- Hold either left and right or up and down on the D*pad at the same time with a weapon in hand.
When you see these patterns of floors (patterns are in series of dots), this is what they mean.
Special thanks
Ricky Johnson- for posting this on the Internet and giving idea input.
The creator of ARPGCS- for creating ARPGCS
Me- for making such a kick @$$ game
Secrets revealed
Part A
Take the first key card to the boarded up door right after you go upstairs on the left-hand side of the building to reveal a new weapon, an axe, for other secrets and a room of super potions.
Take the axe to the room to the left of the room with fire in it and crack open the boulders to get more potions.
Take the axe again to floor b1 and use it on the door with some boulders near it to reveal an item you need to look for in part B to continue your secret hunt.
Part B
After you have found that item, take it to some doors next to a computer in the sewer to reveal a card key you need to take to see the true ending and the item you need to use it on.
In the laboratory, when you get to an intersection on a bridge, head left and left one more time to reveal a room with a floorboard in it.
Take the floor board to the part of the walkway missing a section and put it there
Fight the monsters in the room you revealed and use that card to find the name of KRJ industries next game.
There are other littler secrets in this game but they are just health. You can figure them out.