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Gauntlet III
Other Versions
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Gauntlet III
Gauntlet III The Final Quest
 Like in the prequels you empty areas infested by all kinds of enemies while running for the exit. Like this was rather a straight forward thing in the first two games, it's not that easy to finish a level anymore. While you only had to run until you find the exit (and besides killing hordes of enemies you probably find some keys to unlock doors leading to deeper dungeons) you might have to solve a few "quests" to proceed to the next level in this installment. These "quests" are very basic, for example you have to find object A, then bring it to B, advance to C and finally go to D to uncover the exit. The big difference is the graphics. While you had a top down view in the first 2 games Gauntlet 3 has an isometric kind of view. The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action again and this time they get backup by 4 new characters which include the Lizard, Neptune, Stoneman and the Iceman.
Amstrad CPC, Atari 8-bit, Commodore 64, ZX Spectrum
The third instalment of the Gauntlet series is quite different from the previous two games. The game takes place on the island of Capra, which is divided into eight sections. The Devil has come from hell and unleashed his evil monsters, and you must kill them and return the Devil to where he belongs. The most obvious change is that the game is viewed in isometric 3D. However, it's also a Spectrum port, albeit one with very detailed graphics. Could we not have some more colour? You also have a choice of eight characters instead of four, and instead of dozens of small levels, there are now eight very large levels. There's a lot of walking involved, as each level is essentially a treasure hunt, but it's still a good game - if you're a Gauntlet fan, that is.
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