100 Zombies
ONE HUNDRED ZOMBIES: README
"Dawn Of The Zombies (for such was it's original name) is unfinished, and what there is of it is patchy. I'm sure there are hundreds of better solutions for everything I've bodged my way around. I accept that. Creating the game has been a learning experience for me, and part of any good learning experience is in showing people what you've done and recieving feedback from it.
Besides, like any good Zombie flick, just wait for the inevitable sequel! More blood, more guts, more gore, and all the obvious flaws of the last one fixed..."
or at least, that's what I'd have typed a year ago. It's fair to say that this doesn't represent the game I had in mind when I sat down to write it. Like all projects I start, I got bored, and bogged down in real work, and frustrated at my own inability to create what I wanted to play, and my apparent piss-poor programming that means a game that should run on a SNES has insane system requirements.
But for once, I've pulled through. I made backups at various points in the project, and I went back to it and dammit, I've "finished" the thing, at least in the sense that there'a SOMETHING there. It's not the game I had in mind, and there's a ton of things I'd have liked to have been able to do better, but I hope you enjoy it. I'm just glad to have FINALLY released something. And only 8 or so years after discovering VERGE 1. In time for Halloween too! (Appropriate, given the subject matter!) Go me!
I'm not going to promise a sequel, though I had hoped to be able to release one way back when I was just starting it. (I had so many ideas!) I'm not going to promise updates. Hell, I'm not even going to promise bugfixes. Pretty much all the art, fonts and source code are there, so if you can do something with it to make it better, then please do. Just one promise: You'll release it so we can all learn something.
Resident