Maniac Mansion Walkthrough
MANIAC MANSION WALKTHROUGH v1.2

==1. About this FAQ========================================================
Game: Maniac Mansion
Developer: LucasArts
Platform: so many
FAQ Type: Walkthrough
Version: 1.2 (Final)
Author: Christophe Desmecht (aka Capricorn, aka Cappy, aka Cappinator)
===========================================================================

==2. Contents==============================================================
1. About this FAQ
2. Contents
3. Copyright notice
4. Contact info
5. A few comments
6. Game Solution: Dave and Syd
7. Game Solution: Dave and Michael
8. Game Solution: Dave and Wendy
9. Game Solution: Dave and Bernard
10.Game Solution: Dave and Razor
11.Final word
===========================================================================

==3. Copyright notice======================================================
This FAQ is ©2003 Christophe Desmecht.  It may not be used or distributed
for commercial use.  You may post this FAQ on your website freely provided
you keep it with full FAQ info and Copyright notice intact.  I would also
appreciate being notified of any such posting, to do so send me an email at
cd@narf.be and mention the URL of your site.  No part of this FAQ may be
partially copied or deleted without my (Christophe Desmecht) permission.
===========================================================================

==4. Contact info==========================================================
If you have any questions, comments or suggestions about this FAQ you can
email me at cd@narf.be.
===========================================================================

==5. A few comments========================================================
- To solve this game you actually only need 2 people, so in the following
  solutions I'll only use Dave and that second person. If I feel that a
  third person is needed to make playing the game easier, I'll show this
  one as '3rd'.  (eg: in the solution with Dave and Michael, I could have
  had Dave come all the way downstairs to push the Gargoyle and then go
  back all the way upstairs.  Instead I chose to bring in the third person
  to make things go faster.)  
- I've written every game solution as a seperate entity, this means that
  every solution can be read seperatly.  This avoids the need to scroll up
  and down all the time if I mention something that was already described
  in another solution.  (eg: every solutions starts the same way, with Dave
  opening the front door.)
- These solutions are by no means carved in stone.  As you will see there
  are several solutions to the game depending on which characters you play
  with and in some cases several solutions for the same character.  It is
  possible that there are some things in the game that I haven't discovered
  and variations on the plot that I chose not to mention, simply because
  they are variations on the same theme.  Mentioning every little detail
  that could be done differently is something I chose not to mention, in
  order to maintain a certain degree of logic in my writing.  Mostly though
  these are things you can find on your own and don't affect the plot too
  much.
- These solutions are written as step by step solutions.  You won't find
  elaborate descriptions of rooms or events in this FAQ.
- I haven't figured out what Jeff can do, my guess is he's just a surfer
  dude who's good at partying and that's all... (no offense to all you
  surfers out there).
===========================================================================

==6. Game Solution: Dave and Syd===========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
      Unlock the front door with the Key and go inside. Open the first door
      you come across and enter, this is the kitchen. What you have to do
      now is a bit tricky.  You have to keep moving towards the other end
      of the kitchen until you see Mrs. Edna, then you immediately turn
      around and walk out the kitchen otherwise she catches you and you're
      locked up in the cellar. Go back into the kitchen and pick up the
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now
      go into the room to your right. Go right again and pick up the Fruit
      Drinks and the Glass Jar.

Syd: Position him by the mailbox. As soon as you hear the doorbell and you
     see Weird Ed leaving his room to open the front door switch to Syd and
     pick up the Package. (You don't have to wait for the doorbell, just
     keep on playing.  But as soon as you hear the doorbell, switch and
     pick up the Package.)

Dave: Go back through the dining room and the kitchen to the main hall. Now
      go towards the most right door and enter that room. Enter the room to
      the right.  You find yourself in a dark room, so find the lamp and
      turn it on.  Go to the far right of the bookcase and open the loose
      panel. Pick up the Cassette Tape. Go back to the main hall and climb
      the stairs. Go into the room to your left. Pick up the Paint Remover
      and the Bowl of Wax Fruit.  Exit. Go through the steel security door.
      Go all the way to the right and up the stairs. Here you'll encounter
      the Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit
      Drinks. Go up the stairs and enter the first door. Pick up the Dime
      and climb the ladder to the left. Pick up the Record and the Yellow
      Key. Go back into the hall, skip two doors and enter the fourth. Use
      the Hunk-O-Matic Machine. Go back downstairs to the hall where the
      paint room is.(top of the main stairs and in front of the security
      door) Enter the room to the right. Use the Cassette Tape in the tape
      recorder and use the Record on the victrola. Turn on the cassette
      recorder and the victrola and wait for the vase on the piano to
      shatter.  Then turn the victrola and the recorder off and pick up
      the Cassette Tape.  Turn on the TV. Exit. Go down the stairs and into
      the room to the right.  Open the cabinet door, use the Cassette Tape
      in the cassette player and turn it on. Wait for the glass chandelier
      to fall, then turn the cassette player off and pick up the Cassette
      Tape. Pick up the Old Rusty Key. (This key is your way out of the
      dungeon, so if you get caught use this key to get free.)  Go outside.
      Give the Cassette Tape, the Key (the one you found under the doormat)
      and the Old Rusty Key to Syd. By now the Package should have arrived
      and Syd's the one who's got it. (If the Package hasn't arrived yet
      then wait a while, it can't take be much longer. Or you can go ahead
      and position the 3rd person at the mailbox to pick up the Package
      when it arrives.  Meanwhile you can continue with Dave and Syd.)

Syd: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
      up.  Go to the left bush next to the front door steps. Pull the bush
      and then pull the grate (if you hadn't used the Hunk-O-Matic machine,
      you wouldn't have been strong enough to do this).  Go back inside and
      position Dave in front of the door to the right of the main stairs,
      the door without handle that you can't open.

Syd: Go inside and push the right gargoyle at the bottom of the main
     stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way
      to the left and pick up the Silver Key. The door you see there is
      the way into the dungeon, so if another character other than Syd (or
      the one who's carrying the Old Rusty Key) is thrown in the dungeon,
      this is where you bust them out. (Or another way is to make the guy
      who's carrying the Old Rusty Key get caught on purpose and then bust
      out. Yet another way to escape is to get one person to push the loose
      stone below the left window so that any other person can escape) Exit
      the way you came in and go through the kitchen to the room where you
      picked up the Fruit Drinks. Unlock the door with the Silver Key and
      exit. Use the Glass Jar with the swimming pool.

Syd: Go outside and through the grating. Walk to the right and turn on the
     water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
      so you can reload afterwards) Go back up the ladder.

Syd: Turn the water valve back off. (Important otherwise there's a
     meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to
      the room where you pumped up your muscles with the Hunk-O-Matic
      Machine and wait by the door that leads to the hall.

Syd: Go back through the grate and push the doorbell. Hurry to get inside
     and go into the kitchen.

Dave: Wait a few seconds for Ed to pass by the door, then go into the hall.
      Open the first door to your left and enter. Pick up the Hamster, then
      the Card Key. Open the Piggy Bank and pick up a Dime. Exit and enter
      the door on the far right.

Syd: Go to the music room with the piano. Use the Cassette Tape in the tape
     recorder and turn it on. Now use the piano to play a cool tune. Turn
     off the tape recorder and pick up the Cassette Tape. Go to the Green
     Tentacle's room and give him the Cassette Tape, he'll listen to it and
     then leave his own Demo Tape on the bed. Pick it up.

Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
      light and turn it on. Open the Radio. Use the Batteries in the
      Flashlight (not the Old Batteries, they don't last long enough).
Syd: Go downstairs to the main hall and position yourself in front of the
     secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him go
     into a room or back outside or whatever after Syd has gone inside so
     he won't get caught just standing there in the hall)

Syd: Enter the room. Find the light switch and turn it on. Open the fuse
     box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Syd
      to get caught or if you're fast enough and get Syd to turn the
      circuit breakers back on before the Purple tentacle checks on him, he
      can avoid getting captured.  Don't forget to turn your flashlight
      off. Exit to the hallway and enter the room that leads to the Green
      Tentacle's room.

Syd: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the
     door directly to your right, this is Edna's room. Syd will get caught
     again but this doesn't matter. As soon as you're able, switch to Dave.

Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
      light, then open the painting. Go back through the hatch. Now you're
      both trapped in the dungeon. This is where that Old Rusty Key comes
      in handy... Use it to unlock the door on the right. Go back upstairs
      to the floor where Weird Ed and Edna's rooms are, enter the door on
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use
      the Jar of Water with it. Climb up the plant (walk to hatch). Use two
      Dimes in the Coin Slot, then push the Right button twice. Now use the
      Telescope to read the combination code. Write this down.  Go back
      downstairs and use the same method as before to get Dave through
      Edna's room up the attic. Open the safe with the combination code,
      pick up the Sealed Envelope and exit.

Syd: Unlock right door with Old Rusty Key.

Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and
      turn the faucet back off. Now open the microwave oven and put both
      the Jar of Water and the Sealed Envelope in it. Close the microwave
      oven and turn it on. Open it again and pick up the Envelope. Open
      the Envelope and you get a Quarter.  Now go to the room with the
      Man-Eating-Plant and use the Envelope in the typewriter. Now put the
      Demo Tape in the Envelope and stick some Stamps on it.  Go outside,
      put the Envelope in the mailbox and close it again. Don't forget to
      pull the flag up. Now it's time to wait... The best way is to get Syd
      to wait by the mailbox and continue with Dave. As soon as you hear
      the doorbell, switch to Syd and get him to open the mailbox and pick
      up the Contract. Meanwhile Dave continues... Go to the Arcade room.
      Use the Quarter in the Meteor Mess game (for this to work you should
      have seen an animation of Dr. Fred playing this game.  If you
      haven't, wait with this bit until you have). Write down Dr. Ed's high
      score, this is the code to open the door to Dr. Ed's lab. You can't
      continue until you've got the Contract, so if you don't have it
      already get downstairs and wait for it with Syd.

Syd: Give Contract to Dave.

Dave: Go to the Green Tentacle's room and give him the Contract. Now we've
      got a protector and he's a lean mean green killing machine. Head
      downstairs to the dungeon. Open the upper and lower padlock with the
      Glowing Key. Next use the code to open the second door. After your
      bold protector got rid of that purple nuisance go through the door on
      the right. Open the locker and use the Radiation Suit. Use the Card
      Key in the slot next to the door to open it. Pull the switch once
      inside the Meteor's room. Pick up the Meteor and open the door to the
      right. Put the Meteor in the trunk of the Edsel and close the trunk.  
      Use the Yellow Key to get the Edsel started and you're finished!

Note: If you want a different ending, resume play from before Syd gave the
      Contract to Dave. Have Dave give Syd the Glowing Key, the Card Key
      and the Yellow Key. Now finish Dave off (kill him). To do this you
      can send him down the swimming pool and let another kid turn the
      water valve back on while Dave's still at the bottom of the pool. Or
      you can have another kid than Dave (he's too smart to do it himself)
      fill the Glass Jar with water from the swimming pool and put the Jar
      of Water in the microwave oven. Get Dave to turn the oven on and then
      open it. Another way to get him killed is to get Razor or Syd to put
      the Hamster in the microwave oven and turn it on. Get Dave to give
      the poor thing back to Ed. Anyway, after you killed Dave, have Syd
      give the Contract to Green Tentacle and then finish up as Dave would
      have done.
===========================================================================

==7. Game Solution: Dave and Michael=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
      Unlock the front door with the Key and go inside. Open the first door
      you come across and enter, this is the kitchen. What you have to do
      now is a bit tricky.  You have to keep moving towards the other end
      of the kitchen until you see Mrs. Edna, then you immediately turn
      around and walk out the kitchen otherwise she catches you and you're
      locked up in the cellar. Go back into the kitchen and pick up the
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now
      go into the room to your right. Go right again and pick up the Fruit
      Drinks, the Glass Jar and the Bottle of Developer.

Michael: Position him by the mailbox. As soon as you hear the doorbell and
         you see Weird Ed leaving his room to open the front door, switch
         to Michael and pick up the Package. (You don't have to wait for
         the doorbell, just keep on playing but soon as you hear the
         doorbell, switch and pick up the Package)

Dave: Go back through the dining room and the kitchen to the main hall. Now
      go towards the most right door and enter that room. Enter the room to
      the right.  Find the lamp and turn it on. Go to the far right of the
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back
      to the main hall and climb the stairs. Go into the room to your left.
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
      the steel security door. Go all the way to the right and up the
      stairs. Here you'll encounter the Green Tentacle. Give him the Bowl
      of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter
      the first door. Pick up the Dime and climb the ladder to the left.
      Pick up the Record and the Yellow Key. Go back into the hall, skip
      two doors and enter the fourth. Use the Hunk-O-Matic Machine and
      enter the door to the right. Pick up the Sponge. Go back downstairs
      to the hall where the paint room is.(top of the main stairs and in
      front of the security door) Enter the room to the right. Use the
      Cassette Tape in the tape recorder and use the Record on the
      victrola. Turn on the cassette recorder and the victrola and wait
      for the vase on the piano to shatter. Then turn victrola and recorder
      off and pick up the Cassette Tape.  Exit. Go down the stairs and into
      the room to the right. Open the cabinet door, use the Cassette Tape
      in the cassette player and turn it on. Wait for the glass chandelier
      to fall, then turn the cassette player off. Pick up the Old Rusty
      Key. This key is your way out of the dungeon, so if you get caught
      use this key to get free. Go outside. Give the Sponge, the Key (the
      one you found under the doormat) and the Old Rusty Key to Michael. By
      now the Package should have arrived and Michael's the one who's got
      it. (If the Package hasn't arrived yet then wait a while, it can't
      take be much longer. Or you can go ahead and position the 3rd person
      at the mailbox to pick up the Package when it arrives.  Meanwhile you
      can continue with Dave and Michael.)

Michael: Give the Package to Dave.

Dave: Go to the left bush next to the front door steps. Pull the bush and
      then pull the grate. Go back inside and position Dave in front of the
      door to the right of the main stairs, the door without handle that
      you can't open.

Michael: Go inside and push the right gargoyle at the bottom of the main
         stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way
      to the left and pick up the Silver Key. The door you see there is the
      way into the dungeon, so if another character other than Michael (or
      the one who's carrying the Old Rusty Key) is thrown in the dungeon,
      this is where you bust them out.  (Or another way is to make the guy
      who's carrying the Old Rusty Key get caught on purpose and then bust
      out. Yet another way to escape is to get one person to push the loose
      stone below the left window so that any other person can escape) Exit
      the way you came in and go through the kitchen to the room where you
      dropped the bottle of developer. Unlock the door with the Silver Key
      and exit. Use the Glass Jar with the swimming pool.

Michael: Go outside and through the grating. Walk to the right and use the
         Sponge with the puddle of developer. Walk right and turn on the
         water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
      so you can reload afterwards) Go back up the ladder.

Michael: Turn the water valve back off. (Important otherwise there's a
         meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the
      trunk with the Yellow Key and pick up the Tools. Go back upstairs
      to the room where you built your muscles. Wait by the door that
      leads to the hall.

Michael: Go back through the grate and push the doorbell. Hurry to get
         inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to
      your left and enter. Pick up the Hamster, then the Card Key. Open
      the Piggy Bank and pick up a Dime. Exit and enter the room to the
      right. Wait for Weird Ed to go back to his room, then enter it and
      give the Package to Weird Ed. He'll tell you that he still needs
      his Secret Plans. If you want you can also give him back his
      hamster. Now you've got a friend for life.

Michael: Go outside and pick up the Undeveloped Film next to the bushes
         on the right. Go to the hallway where Dave first met the Green
         Tentacle. Enter the door, find the red lamp and turn it on.
         Close the door. Use the Sponge with Developer in the tray, then
         use the Undeveloped Film in the tray of developer.  Exit and go
         upstairs. Join Dave through the fourth door and give him the
         Prints.

Dave: Go to Weird Ed's room and give him the Prints. Exit and enter the
      room to the far right. Use the Paint Remover on the paint blotch.
      Enter the door.  Find the light and turn it on. Open the Radio.
      Use the Batteries in the Flashlight (You can't use the Old
      Batteries from the refrigerator, they don't last long enough).

Michael: Go downstairs to the main hall and position yourself in front
         of the secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him
     go into a room or back outside or whatever after Michael has gone
     inside so he won't get caught just standing there in the hall)

Michael: Enter the room. Find the light switch and turn it on. Open the
         fuse box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for
      Michael to get caught or if you're fast enough and get Michael to
      turn the circuit breakers back on before the Purple tentacle
      checks on him, he can avoid getting captured. Don't forget to
      turn your flashlight off. Exit to the hallway and enter the room
      that leads to the Green Tentacle's room.

Michael: Go upstairs and open the door right next to the room where Dave's
         in, this is Edna's room. Michael will get caught but this doesn't
         matter. As soon as you're able, switch to Dave.

Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
      light, then open the painting. Go back through the hatch. Now you're
      both trapped in the dungeon. This is where that Old Rusty Key comes
      in handy... Use it to unlock the door on the right. Go back upstairs
      to the floor where Weird Ed and Edna's rooms are, enter the door on
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then
      use the Jar of Water with it. Climb up the plant (walk to hatch). Use
      two Dimes in the Coin Slot, then push the Right button twice. Now use
      the Telescope to read the combination code. Write this down.  Go back
      downstairs and use the same method as before to get Dave through
      Edna's room up the attic. Open the safe with the combination code,
      pick up the Sealed Envelope and exit. Captured again. Go upstairs to
      the arcade room. Open the Sealed Envelope and use the Quarter in the
      Meteor Mess game (for this to work you should have seen an animation
      of Dr. Fred playing this game). Write down Dr. Ed's high score, this
      is the code to open the door to Dr. Ed's lab. Go down into the
      dungeon and use the Glowing Key to open the top and bottom padlock.  
      Use the code to open the second door. After Weird Ed has gotten rid
      of Purple Tentacle, enter the door on the right. Open the locker and
      use the Radiation Suit. Use the Card Key in the slot next to the door
      to open it. Pull the switch once inside the Meteor's room. Pick up
      the Meteor and open the door to the right. Put the Meteor in the
      trunk of the Edsel and close the trunk. Use the Yellow Key to get the
      Edsel started and you're done!

Note: If you want to see another ending to this game, get Michael to
      deliver the Prints to Weird Ed. Have Dave give Michael the Glowing
      Key, Key Card and Yellow Key. Kill Dave. To do this you can send him
      down the swimming pool and let another kid turn the water valve back
      on while Dave's still at the bottom of the pool. Or you can have
      another kid than Dave (he's too smart to do it himself) fill the
      Glass Jar with water from the swimming pool and put the Jar of Water
      in the microwave oven. Get Dave to turn the oven on and then open it.
      Another way to get him killed is to get Razor or Syd put the Hamster
      in the microwave oven and turn it on. Get Dave to give the poor
      thing back to Ed. Anyway, after you killed Dave, have Michael finish
      up as Dave would have done.
===========================================================================

==8. Game Solution: Dave and Wendy=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.  
      Unlock the front door with the Key and go inside. Open the first door
      you come across and enter, this is the kitchen. What you have to do
      now is a bit tricky.  You have to keep moving towards the other end
      of the kitchen until you see Mrs. Edna, then you immediately turn
      around and walk out the kitchen otherwise she catches you and you're
      locked up in the cellar. Go back into the kitchen and pick up the
      Flashlight. Open the refrigerator and pick up the Can of Pepsi.  Now
      go into the room to your right. Go right again and pick up the Fruit
      Drinks and the Glass Jar.
Wendy: Position her by the mailbox. As soon as you hear the doorbell and
       you see Weird Ed leaving his room to open the front door switch to
       Wendy and pick up the Package. (You don't have to wait for the
       doorbell, just keep on playing but soon as you hear the doorbell,
       switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now
      go towards the most right door and enter that room. Enter the room to
      the right.  Find the lamp and turn it on. Go to the far right of the
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back
      to the main hall and climb the stairs. Go into the room to your left.
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
      the steel security door. Enter the first door.  Find the desk lamp
      and turn it on. Open the desk and pick up the Manuscript.  Go all the
      way to the right and up the stairs. Here you'll encounter the Green
      Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks.
      Go up the stairs and enter the first door. Pick up the Dime and climb
      the ladder to the left. Pick up the Record and the Yellow Key. Go
      back into the hall, skip two doors and enter the fourth. Use the
      Hunk-O-Matic Machine. Go back downstairs to the hall where the paint
      room is. (top of the main stairs and in front of the security door)
      Enter the room to the right. Use the Cassette Tape in the tape
      recorder and use the Record on the victrola. Turn on the cassette
      recorder and the victrola and wait for the vase on the piano to
      shatter. Then turn victrola and recorder off and pick up the Cassette
      Tape. Turn on the TV. Exit. Go down the stairs and into the room to
      the right. Open the cabinet door, use the Cassette Tape in the
      cassette player and turn it on. Wait for the glass chandelier to
      fall, then turn the cassette player off. Pick up the Old Rusty Key.
      This key is your way out of the dungeon, so if you get caught use
      this key to get free. Go outside. Give the Manuscript, the Key (the
      one you found under the doormat) and the Old Rusty Key to Wendy. By
      now the Package should have arrived and Wendy's the one who's got it.
      (If the Package hasn't arrived yet then wait a while, it can't take
      be much longer. Or you can go ahead and position the 3rd person at
      the mailbox to pick up the Package when it arrives.  Meanwhile you
      can continue with Dave and Wendy.)
Wendy: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
      up.  Go to the left bush next to the front door steps. Pull the bush
      and then pull the grate. Go back inside and position Dave in front
      of the door to the right of the main stairs, the door without handle
      that you can't open.  

Wendy: Go inside and push the right gargoyle at the bottom of the main
       stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
      to the left and pick up the Silver Key. The door you see there is the
      way into the dungeon, so if another character other than Wendy (or
      the one who's carrying the Old Rusty Key) is thrown in the dungeon,
      this is where you bust them out. (Or another way is to make the guy
      or gall who's carrying the Old Rusty Key get caught on purpose and
      then bust out. Yet another way to escape is to get one person to push
      the loose stone below the left window so that any other person can
      escape) Exit the way you came in and go through the kitchen to the
      room where you picked up the Fruit Drinks. Unlock the door with the
      Silver Key and exit. Use the Glass Jar with the swimming pool.
Wendy: Go outside and through the grating. Walk to the right and turn on
       the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
      so you can reload afterwards) Go back up the ladder.

Wendy: Turn the water valve back off. (Important otherwise there's a
       meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to
      the room where you pumped up your muscles with the Hunk-O-Matic
      Machine and wait by the door that leads to the hall. Wendy: Go back
      through the grate and push the doorbell. Hurry to get inside and go
      into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to
      your left and enter. Pick up the Hamster, then the Card Key. Open the
      Piggy Bank and pick up a Dime. Exit and enter the door on the far
      right.

Wendy: Go to the top floor and enter the door to the far right. Use the
       Manuscript in the typewriter, then give the finished work to Dave.

Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
      light and turn it on. Open the Radio. Use the Batteries in the
      Flashlight (not the Old Batteries, they don't last long enough).

Wendy: Go downstairs to the main hall and position yourself in front of the
       secret door. 3rd: Go to the main hall and push the right Gargoyle.
       (You can make him go into a room or back outside or whatever after
       Wendy has gone inside so he won't get caught just standing there in
       the hall)

Wendy: Enter the room. Find the light switch and turn it on. Open the fuse
       box and turn off the circuit breakers. Dave: Turn on the Flashlight
       and use the Tools on the Wires. Wait for Wendy to get caught or if
       you're fast enough and get Wendy to turn the circuit breakers back
       on before the Purple tentacle checks on her, she can avoid getting
       captured. Don't forget to turn your flashlight off. Exit to the
       hallway and enter the room that leads to the Green Tentacle's room.

Wendy: Go upstairs and enter the room right next to the one Dave's in, this
       is Edna's room. Wendy will get caught again but this doesn't matter.
       As soon as you're able, switch to Dave. Dave: Exit and enter Edna's
       room. Go up the ladder. Find and turn on the light, then open the
       painting. Go back through the hatch. Now you're both trapped in the
       dungeon. This is where that Old Rusty Key comes in handy... Use it
       to unlock the door on the right. Go back upstairs to the floor where
       Weird Ed and Edna's rooms are, enter the door on the far right. Use
       the Can of Pepsi on the Man-eating-Plant. Then use the Jar of Water
       with it. Climb up the plant (walk to hatch). Use two Dimes in the
       Coin Slot, then push the Right button twice. Now use the Telescope
       to read the combination code. Write this down. Go back downstairs
       and use the same method as before to get Dave through Edna's room up
       the attic. Open the safe with the combination code, pick up the
       Sealed Envelope and exit.

Wendy: Unlock right door with Old Rusty Key.

Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and
      turn the faucet back off. Now open the microwave oven and put both
      the Jar of Water and the Sealed Envelope in it. Close the microwave
      oven and turn it on. Open it again and pick up the Envelope. Open
      the Envelope and you get a Quarter. Now go to the room with the
      Man-Eating-Plant and use the Envelope in the typewriter. Now put the
      Manuscript in the Envelope and stick some Stamps on it. Go outside,
      put the Envelope in the mailbox and close it again. Don't forget to
      pull the flag up. Now it's time to wait... The best way is to get
      Wendy to wait by the mailbox and continue with Dave. As soon as you
      hear the doorbell, switch to Wendy and get her to open the mailbox
      and pick up the Contract. Meanwhile Dave continues... Go to the
      Arcade room. Use the Quarter in the Meteor Mess game (for this to
      work you should have seen an animation of Dr. Fred playing this
      game). Write down Dr. Ed's high score, this is the code to open the
      door to Dr. Ed's lab. You can't continue until you've got the
      Contract, so if you don't have it already get downstairs and wait for
      it with Wendy.

Wendy: Give Contract to Dave.

Dave: Head downstairs to the dungeon. Open the upper and lower padlock with
      the Glowing Key. Next use the code to open the second door. Show the
      Purple Tentacle the Contract when he bugs you. Now go through the
      door on the right. Open the locker and use the Radiation Suit. Use
      the Card Key in the slot next to the door to open it. Pull the switch
      once inside the Meteor's room. Show the Meteor the Contract.

Note: If you want a different ending, resume play from before Wendy gave
      the Contract to Dave. Have Dave give Wendy the Glowing Key, the Card
      Key and the Yellow Key. Now finish Dave off (kill him). To do this
      you can send him down the swimming pool and let another kid turn the
      water valve back on while Dave's still at the bottom of the pool. Or
      you can have another kid than Dave (he's too smart to do it himself)
      fill the Glass Jar with water from the swimming pool and put the Jar
      of Water in the microwave oven. Get Dave to turn the oven on and then
      open it. Another way to get him killed is to get Razor or Syd put the
      Hamster in the microwave oven and turn it on. Get Dave to give the
      poor thing back to Ed. Anyway, after you killed Dave, have Wendy do
      what Dave would have done. Another way to end the game is to make
      Dave pick up the Meteor instead of giving it the Contract, leave
      through the door on the right, put the Meteor in the trunk, close the
      trunk and fire up the Edsel with the Yellow Key. Another way is by
      killing Dave first and making Wendy do all this in his place. Yet
      another way is if you're playing with Bernard as well as Wendy. Use
      Bernard to call the meteor police right before you go into the lab as
      described in the solution with Bernard. Now finish the game with
      Wendy by giving the meteor the contract.
===========================================================================

==9. Game Solution: Dave and Bernard=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
      Unlock the front door with the Key and go inside. Open the first door
      you come across and enter, this is the kitchen. What you have to do
      now is a bit tricky. You have to keep moving towards the other end of
      the kitchen until you see Mrs. Edna, then you immediately turn around
      and walk out the kitchen otherwise she catches you and you're locked
      up in the cellar. Go back into the kitchen and pick up the
      Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
      go into the room to your right. Go right again and pick up the Fruit
      Drinks and the Glass Jar. Go back through the dining room and the
      kitchen to the main hall. Now go towards the most right door and
      enter that room. Enter the room to the right. Find the lamp and turn
      it on. Go to the far right of the bookcase and open the loose panel.
      Pick up the Cassette Tape. Go back to the main hall and climb the
      stairs. Go into the room to your left. Pick up the Paint Remover and
      the Bowl of Wax Fruit. Exit. Go through the steel security door. Go
      all the way to the right and up the stairs. Here you'll encounter the
      Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit
      Drinks. Go up the stairs and enter the first door. Pick up the Dime
      and climb the ladder to the left. Pick up the Record and the Yellow
      Key. Go back into the hall, skip two doors and enter the fourth. Use
      the Hunk-O-Matic Machine. Go back downstairs to the hall where the
      paint room is. (top of the main stairs and in front of the security
      door) Enter the room to the right. Use the Cassette Tape in the tape
      recorder and use the Record on the victrola. Turn on the cassette
      recorder and the victrola and wait for the vase on the piano to
      shatter. Then turn victrola and recorder off and pick up the Cassette
      Tape. Exit. Go down the stairs and into the room to the right. Open
      the cabinet door, use the Cassette Tape in the cassette player and
      turn it on. Wait for the glass chandelier to fall, then turn the
      cassette player off. Pick up the Old Rusty Key. This key is your way
      out of the dungeon, so if you get caught use this key to get free.
      Go outside.

Bernard: Meet Dave in front of the house.

Dave: Give the Key (the one you found under the doormat) and the Old Rusty
      Key to Bernard. Go to the left bush next to the front door steps.
      Pull the bush and then pull the grate. Go back inside and position
      Dave in front of the door to the right of the main stairs, the door
      without handle that you can't open.

Bernard: Go inside the house and push the right gargoyle at the bottom of
         the main stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way
      to the left and pick up the Silver Key. The door you see there is the
      way into the dungeon, so if another character other than Bernard (or
      the one who's carrying the Old Rusty Key) is thrown in the dungeon,
      this is where you bust them out. (Or another way is to make the guy
      who's carrying the Old Rusty Key get caught on purpose and then bust
      out. Yet another way to escape is to get one person to push the
      loose stone below the left window so that any other person can
      escape) Exit the way you came in and go through the kitchen to the
      room where you picked up the Fruit Drinks. Unlock the door with the
      Silver Key and exit. Use the Glass Jar with the swimming pool.

Bernard: Go outside and through the grating. Walk to the right and turn on
         the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
      so you can reload afterwards) Go back up the ladder.

Bernard: Turn the water valve back off. (Important otherwise there's a
         meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Pick up the
      Water Faucet Handle. Open the trunk with the Yellow Key and pick up
      the Tools. Go back upstairs to the room where you pumped up your
      muscles with the Hunk-O- Matic Machine and enter the room to the
      right. Pull the curtain, use the Water Faucet Handle on the water
      faucet and turn it on. Turn it back off and write the phone number
      down. Exit and wait by the door that leads to the hall.

Bernard: Go back through the grate and push the doorbell. Hurry to get
         inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to
      your left and enter. Pick up the Hamster, then the Card Key. Open the
      Piggy Bank and pick up a Dime. Exit and enter the door on the far
      right. Use the Paint Remover on the paint blotch. Enter the door.
      Find the light and turn it on. Open the Radio. Use the Batteries in
      the Flashlight (not the Old Batteries, they don't last long enough).

Bernard: Go downstairs to the main hall and position yourself in front of
         the secret door.

3rd: Go to the main hall and push the right Gargoyle. (You can make him go
     into a room or back outside or whatever after Bernard has gone inside
     so he won't get caught just standing there in the hall)

Bernard: Enter the room. Find the light switch and turn it on. Open the
         fuse box and turn off the circuit breakers.

Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for
      Bernard to get caught or if you're fast enough and get Bernard to
      turn the circuit breakers back on before the Purple tentacle checks
      on him, he can avoid getting captured. Don't forget to turn your
      flashlight off. Exit to the hallway and enter the room that leads to
      the Green Tentacle's room.

Bernard: Go into the room where you smashed the chandelier. Open the old
         fashion radio and pick up the Radio Tube. Now join Dave upstairs.

Dave: Give the tools to Bernard.

Bernard: Go downstairs to where you found the Cassette Tape and use the
         tools to fix the phone. Now call Mrs. Edna. As soon as he's on
         the phone with her, don't move him or he'll put the phone down.

Dave: Enter Edna's room and go up the ladder. Find the light and turn it
      on.  Open the painting.

Bernard: Call Edna again.

Dave: Go back through the hatch and out to the hallway. Enter the door on
      the far right. Use the Can of Pepsi on the Man-eating-Plant. Then
      use the Jar of Water with it. Climb up the plant (walk to hatch).
      Use two Dimes in the Coin Slot, then push the Right button twice.
      Now use the Telescope to read the combination code. Write this down.
      Go back downstairs and use the same method as before to get Dave
      through Edna's room up the attic. Open the safe with the combination
      code, pick up the Sealed Envelope and exit. Go to the Arcade room.
      Open the envelope, you get a Quarter. Use the Quarter in the Meteor
      Mess game (for this to work you should have seen an animation of Dr.
      Fred playing this game). Write down Dr. Ed's high score, this is the
      code to open the door to Dr. Ed's lab. Now go downstairs to the
      secret door.

Bernard: Exit to the main hallway, give Dave the Old Rusty Key and push the
         right gargoyle.

Dave: Go down to the dungeon. Open bottom and top padlock with the Glowing
      Key. Now open the second door using the code you found in the Meteor
      Mess game.

Bernard: Go upstairs to the room where you found the Dime. Use the Radio
         Tube in the tube socket. Read the wanted poster. Turn on the radio
         and use it. Turn it back off again afterwards.

Dave: Now it's time to wait until the Meteor Police comes and arrests the
      meteor. Pick up the Badge and go into the lab. When the Purple
      Tentacle bugs you, show him the Badge. Now go through the door on the
      right. Open the locker and use the radiation suit. Use the Card Key
      in the slot and enter the next room. Pull the switch. That's it!

Note: If you want a different ending. Kill Dave before you go into the lab
      and make Bernard finish the game instead. Another way is if you're
      playing with Wendy as well as Bernard. Use Wendy to rewrite the
      Manuscript and get the Contract as described in the solution with
      Wendy. Now make Bernard call the meteor police right before you go
      into the lab and give the Contract to the meteor.
===========================================================================

==10.Game Solution: Dave and Razor=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
      Unlock the front door with the Key and go inside. Open the first door
      you come across and enter, this is the kitchen. What you have to do
      now is a bit tricky. You have to keep moving towards the other end of
      the kitchen until you see Mrs. Edna, then you immediately turn around
      and walk out the kitchen otherwise she catches you and you're locked
      up in the cellar. Go back into the kitchen and pick up the
      Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
      go into the room to your right. Go right again and pick up the Fruit
      Drinks and the Glass Jar.

Razor: Position her by the mailbox. As soon as you hear the doorbell and
       you see Weird Ed leaving his room to open the front door switch to
       Razor and pick up the Package. (You don't have to wait for the
       doorbell, just keep on playing but soon as you hear the doorbell,
       switch and pick up the Package)

Dave: Go back through the dining room and the kitchen to the main hall. Now
      go towards the most right door and enter that room. Enter the room to
      the right. Find the lamp and turn it on. Go to the far right of the
      bookcase and open the loose panel. Pick up the Cassette Tape. Go back
      to the main hall and climb the stairs. Go into the room to your left.
      Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
      the steel security door. Go all the way to the right and up the
      stairs. Here you'll encounter the Green Tentacle. Give him the Bowl
      of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter
      the first door. Pick up the Dime and climb the ladder to the left.
      Pick up the Record and the Yellow Key. Go back into the hall, skip
      two doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back
      downstairs to the hall where the paint room is.(top of the main
      stairs and in front of the security door) Enter the room to the right.
      Use the Cassette Tape in the tape recorder and use the Record on the
      victrola. Turn on the cassette recorder and the victrola and wait for
      the vase on the piano to shatter. Then turn victrola and recorder off
      and pick up the Cassette Tape. Turn on the TV. Exit. Go down the
      stairs and into the room to the right. Open the cabinet door, use the
      Cassette Tape in the cassette player and turn it on. Wait for the
      glass chandelier to fall, then turn the cassette player off and pick
      up the Cassette Tape. Pick up the Old Rusty Key. This key is your way
      out of the dungeon, so if you get caught use this key to get free. Go
      outside. Give the Cassette Tape, the Key (the one you found under the
      doormat) and the Old Rusty Key to Razor. By now the Package should
      have arrived and Razor's the one who's got it. (If the Package hasn't
      arrived yet then wait a while, it can't take be much longer. Or you
      can go ahead and position the 3rd person at the mailbox to pick up
      the Package when it arrives. Meanwhile you can continue with Dave and
      Razor.)

Razor: Give the Package to Dave.

Dave: Open the Package, some uncanceled Stamps should fall off. Go to the
      left  bush next to the front door steps. Pull the bush and then pull
      the grate. Go  back inside and position Dave in front of the door to
      the right of the main  stairs, the door without handle that you can't
      open.

Razor: Go inside and push the right gargoyle at the bottom of the main
       stairs.

Dave: Enter the room. Find the light switch and turn it on. Go all the way
      to the left and pick up the Silver Key. The door you see there is the
      way into the  dungeon, so if another character other than Razor (or
      the one who's carrying the  Old Rusty Key) is thrown in the dungeon,
      this is where you bust them out. (Or  another way is to make the guy
      who's carrying the Old Rusty Key get  caught on purpose and then bust
      out. Yet another way to escape is to get one  person to push the
      loose stone below the left window so that any other person  can
      escape) Exit the way you came in and go through the kitchen to the
      room  where you picked up the Fruit Drinks. Unlock the door with the
      Silver Key and  exit. Use the Glass Jar with the swimming pool.

Razor: Go outside and through the grating. Walk to the right and turn on
       the water valve.

Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
      you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
      so you can  reload afterwards) Go back up the ladder.

Razor: Turn the water valve back off. (Important otherwise there's a
       meltdown and ... well, kaboom, I guess...)

Dave: Open the gate, walk through it and open the garage door. Open the
      trunk with the Yellow Key and pick up the Tools. Go back upstairs to
      the room where  you pumped up your muscles with the Hunk-O-Matic
      Machine and wait by the door  that leads to the hall.

Razor: Go back through the grate and push the doorbell. Hurry to get
       inside and go into the kitchen.

Dave: Wait a few seconds, then go into the hall. Open the first door to
      your left and enter. Pick up the Hamster, then the Card Key. Open the