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Maniac Mansion Walkthrough
MANIAC MANSION WALKTHROUGH v1.2
==1. About this FAQ========================================================
Game: Maniac Mansion
Developer: LucasArts
Platform: so many
FAQ Type: Walkthrough
Version: 1.2 (Final)
Author: Christophe Desmecht (aka Capricorn, aka Cappy, aka Cappinator)
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==2. Contents==============================================================
1. About this FAQ
2. Contents
3. Copyright notice
4. Contact info
5. A few comments
6. Game Solution: Dave and Syd
7. Game Solution: Dave and Michael
8. Game Solution: Dave and Wendy
9. Game Solution: Dave and Bernard
10.Game Solution: Dave and Razor
11.Final word
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==3. Copyright notice======================================================
This FAQ is ©2003 Christophe Desmecht. It may not be used or distributed
for commercial use. You may post this FAQ on your website freely provided
you keep it with full FAQ info and Copyright notice intact. I would also
appreciate being notified of any such posting, to do so send me an email at
cd@narf.be and mention the URL of your site. No part of this FAQ may be
partially copied or deleted without my (Christophe Desmecht) permission.
===========================================================================
==4. Contact info==========================================================
If you have any questions, comments or suggestions about this FAQ you can
email me at cd@narf.be.
===========================================================================
==5. A few comments========================================================
- To solve this game you actually only need 2 people, so in the following
solutions I'll only use Dave and that second person. If I feel that a
third person is needed to make playing the game easier, I'll show this
one as '3rd'. (eg: in the solution with Dave and Michael, I could have
had Dave come all the way downstairs to push the Gargoyle and then go
back all the way upstairs. Instead I chose to bring in the third person
to make things go faster.)
- I've written every game solution as a seperate entity, this means that
every solution can be read seperatly. This avoids the need to scroll up
and down all the time if I mention something that was already described
in another solution. (eg: every solutions starts the same way, with Dave
opening the front door.)
- These solutions are by no means carved in stone. As you will see there
are several solutions to the game depending on which characters you play
with and in some cases several solutions for the same character. It is
possible that there are some things in the game that I haven't discovered
and variations on the plot that I chose not to mention, simply because
they are variations on the same theme. Mentioning every little detail
that could be done differently is something I chose not to mention, in
order to maintain a certain degree of logic in my writing. Mostly though
these are things you can find on your own and don't affect the plot too
much.
- These solutions are written as step by step solutions. You won't find
elaborate descriptions of rooms or events in this FAQ.
- I haven't figured out what Jeff can do, my guess is he's just a surfer
dude who's good at partying and that's all... (no offense to all you
surfers out there).
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==6. Game Solution: Dave and Syd===========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door
you come across and enter, this is the kitchen. What you have to do
now is a bit tricky. You have to keep moving towards the other end
of the kitchen until you see Mrs. Edna, then you immediately turn
around and walk out the kitchen otherwise she catches you and you're
locked up in the cellar. Go back into the kitchen and pick up the
Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Syd: Position him by the mailbox. As soon as you hear the doorbell and you
see Weird Ed leaving his room to open the front door switch to Syd and
pick up the Package. (You don't have to wait for the doorbell, just
keep on playing. But as soon as you hear the doorbell, switch and
pick up the Package.)
Dave: Go back through the dining room and the kitchen to the main hall. Now
go towards the most right door and enter that room. Enter the room to
the right. You find yourself in a dark room, so find the lamp and
turn it on. Go to the far right of the bookcase and open the loose
panel. Pick up the Cassette Tape. Go back to the main hall and climb
the stairs. Go into the room to your left. Pick up the Paint Remover
and the Bowl of Wax Fruit. Exit. Go through the steel security door.
Go all the way to the right and up the stairs. Here you'll encounter
the Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit
Drinks. Go up the stairs and enter the first door. Pick up the Dime
and climb the ladder to the left. Pick up the Record and the Yellow
Key. Go back into the hall, skip two doors and enter the fourth. Use
the Hunk-O-Matic Machine. Go back downstairs to the hall where the
paint room is.(top of the main stairs and in front of the security
door) Enter the room to the right. Use the Cassette Tape in the tape
recorder and use the Record on the victrola. Turn on the cassette
recorder and the victrola and wait for the vase on the piano to
shatter. Then turn the victrola and the recorder off and pick up
the Cassette Tape. Turn on the TV. Exit. Go down the stairs and into
the room to the right. Open the cabinet door, use the Cassette Tape
in the cassette player and turn it on. Wait for the glass chandelier
to fall, then turn the cassette player off and pick up the Cassette
Tape. Pick up the Old Rusty Key. (This key is your way out of the
dungeon, so if you get caught use this key to get free.) Go outside.
Give the Cassette Tape, the Key (the one you found under the doormat)
and the Old Rusty Key to Syd. By now the Package should have arrived
and Syd's the one who's got it. (If the Package hasn't arrived yet
then wait a while, it can't take be much longer. Or you can go ahead
and position the 3rd person at the mailbox to pick up the Package
when it arrives. Meanwhile you can continue with Dave and Syd.)
Syd: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
up. Go to the left bush next to the front door steps. Pull the bush
and then pull the grate (if you hadn't used the Hunk-O-Matic machine,
you wouldn't have been strong enough to do this). Go back inside and
position Dave in front of the door to the right of the main stairs,
the door without handle that you can't open.
Syd: Go inside and push the right gargoyle at the bottom of the main
stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
to the left and pick up the Silver Key. The door you see there is
the way into the dungeon, so if another character other than Syd (or
the one who's carrying the Old Rusty Key) is thrown in the dungeon,
this is where you bust them out. (Or another way is to make the guy
who's carrying the Old Rusty Key get caught on purpose and then bust
out. Yet another way to escape is to get one person to push the loose
stone below the left window so that any other person can escape) Exit
the way you came in and go through the kitchen to the room where you
picked up the Fruit Drinks. Unlock the door with the Silver Key and
exit. Use the Glass Jar with the swimming pool.
Syd: Go outside and through the grating. Walk to the right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
so you can reload afterwards) Go back up the ladder.
Syd: Turn the water valve back off. (Important otherwise there's a
meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the
trunk with the Yellow Key and pick up the Tools. Go back upstairs to
the room where you pumped up your muscles with the Hunk-O-Matic
Machine and wait by the door that leads to the hall.
Syd: Go back through the grate and push the doorbell. Hurry to get inside
and go into the kitchen.
Dave: Wait a few seconds for Ed to pass by the door, then go into the hall.
Open the first door to your left and enter. Pick up the Hamster, then
the Card Key. Open the Piggy Bank and pick up a Dime. Exit and enter
the door on the far right.
Syd: Go to the music room with the piano. Use the Cassette Tape in the tape
recorder and turn it on. Now use the piano to play a cool tune. Turn
off the tape recorder and pick up the Cassette Tape. Go to the Green
Tentacle's room and give him the Cassette Tape, he'll listen to it and
then leave his own Demo Tape on the bed. Pick it up.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the
Flashlight (not the Old Batteries, they don't last long enough).
Syd: Go downstairs to the main hall and position yourself in front of the
secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go
into a room or back outside or whatever after Syd has gone inside so
he won't get caught just standing there in the hall)
Syd: Enter the room. Find the light switch and turn it on. Open the fuse
box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Syd
to get caught or if you're fast enough and get Syd to turn the
circuit breakers back on before the Purple tentacle checks on him, he
can avoid getting captured. Don't forget to turn your flashlight
off. Exit to the hallway and enter the room that leads to the Green
Tentacle's room.
Syd: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the
door directly to your right, this is Edna's room. Syd will get caught
again but this doesn't matter. As soon as you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're
both trapped in the dungeon. This is where that Old Rusty Key comes
in handy... Use it to unlock the door on the right. Go back upstairs
to the floor where Weird Ed and Edna's rooms are, enter the door on
the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use
the Jar of Water with it. Climb up the plant (walk to hatch). Use two
Dimes in the Coin Slot, then push the Right button twice. Now use the
Telescope to read the combination code. Write this down. Go back
downstairs and use the same method as before to get Dave through
Edna's room up the attic. Open the safe with the combination code,
pick up the Sealed Envelope and exit.
Syd: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and
turn the faucet back off. Now open the microwave oven and put both
the Jar of Water and the Sealed Envelope in it. Close the microwave
oven and turn it on. Open it again and pick up the Envelope. Open
the Envelope and you get a Quarter. Now go to the room with the
Man-Eating-Plant and use the Envelope in the typewriter. Now put the
Demo Tape in the Envelope and stick some Stamps on it. Go outside,
put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get Syd
to wait by the mailbox and continue with Dave. As soon as you hear
the doorbell, switch to Syd and get him to open the mailbox and pick
up the Contract. Meanwhile Dave continues... Go to the Arcade room.
Use the Quarter in the Meteor Mess game (for this to work you should
have seen an animation of Dr. Fred playing this game. If you
haven't, wait with this bit until you have). Write down Dr. Ed's high
score, this is the code to open the door to Dr. Ed's lab. You can't
continue until you've got the Contract, so if you don't have it
already get downstairs and wait for it with Syd.
Syd: Give Contract to Dave.
Dave: Go to the Green Tentacle's room and give him the Contract. Now we've
got a protector and he's a lean mean green killing machine. Head
downstairs to the dungeon. Open the upper and lower padlock with the
Glowing Key. Next use the code to open the second door. After your
bold protector got rid of that purple nuisance go through the door on
the right. Open the locker and use the Radiation Suit. Use the Card
Key in the slot next to the door to open it. Pull the switch once
inside the Meteor's room. Pick up the Meteor and open the door to the
right. Put the Meteor in the trunk of the Edsel and close the trunk.
Use the Yellow Key to get the Edsel started and you're finished!
Note: If you want a different ending, resume play from before Syd gave the
Contract to Dave. Have Dave give Syd the Glowing Key, the Card Key
and the Yellow Key. Now finish Dave off (kill him). To do this you
can send him down the swimming pool and let another kid turn the
water valve back on while Dave's still at the bottom of the pool. Or
you can have another kid than Dave (he's too smart to do it himself)
fill the Glass Jar with water from the swimming pool and put the Jar
of Water in the microwave oven. Get Dave to turn the oven on and then
open it. Another way to get him killed is to get Razor or Syd to put
the Hamster in the microwave oven and turn it on. Get Dave to give
the poor thing back to Ed. Anyway, after you killed Dave, have Syd
give the Contract to Green Tentacle and then finish up as Dave would
have done.
===========================================================================
==7. Game Solution: Dave and Michael=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door
you come across and enter, this is the kitchen. What you have to do
now is a bit tricky. You have to keep moving towards the other end
of the kitchen until you see Mrs. Edna, then you immediately turn
around and walk out the kitchen otherwise she catches you and you're
locked up in the cellar. Go back into the kitchen and pick up the
Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
go into the room to your right. Go right again and pick up the Fruit
Drinks, the Glass Jar and the Bottle of Developer.
Michael: Position him by the mailbox. As soon as you hear the doorbell and
you see Weird Ed leaving his room to open the front door, switch
to Michael and pick up the Package. (You don't have to wait for
the doorbell, just keep on playing but soon as you hear the
doorbell, switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now
go towards the most right door and enter that room. Enter the room to
the right. Find the lamp and turn it on. Go to the far right of the
bookcase and open the loose panel. Pick up the Cassette Tape. Go back
to the main hall and climb the stairs. Go into the room to your left.
Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
the steel security door. Go all the way to the right and up the
stairs. Here you'll encounter the Green Tentacle. Give him the Bowl
of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter
the first door. Pick up the Dime and climb the ladder to the left.
Pick up the Record and the Yellow Key. Go back into the hall, skip
two doors and enter the fourth. Use the Hunk-O-Matic Machine and
enter the door to the right. Pick up the Sponge. Go back downstairs
to the hall where the paint room is.(top of the main stairs and in
front of the security door) Enter the room to the right. Use the
Cassette Tape in the tape recorder and use the Record on the
victrola. Turn on the cassette recorder and the victrola and wait
for the vase on the piano to shatter. Then turn victrola and recorder
off and pick up the Cassette Tape. Exit. Go down the stairs and into
the room to the right. Open the cabinet door, use the Cassette Tape
in the cassette player and turn it on. Wait for the glass chandelier
to fall, then turn the cassette player off. Pick up the Old Rusty
Key. This key is your way out of the dungeon, so if you get caught
use this key to get free. Go outside. Give the Sponge, the Key (the
one you found under the doormat) and the Old Rusty Key to Michael. By
now the Package should have arrived and Michael's the one who's got
it. (If the Package hasn't arrived yet then wait a while, it can't
take be much longer. Or you can go ahead and position the 3rd person
at the mailbox to pick up the Package when it arrives. Meanwhile you
can continue with Dave and Michael.)
Michael: Give the Package to Dave.
Dave: Go to the left bush next to the front door steps. Pull the bush and
then pull the grate. Go back inside and position Dave in front of the
door to the right of the main stairs, the door without handle that
you can't open.
Michael: Go inside and push the right gargoyle at the bottom of the main
stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
to the left and pick up the Silver Key. The door you see there is the
way into the dungeon, so if another character other than Michael (or
the one who's carrying the Old Rusty Key) is thrown in the dungeon,
this is where you bust them out. (Or another way is to make the guy
who's carrying the Old Rusty Key get caught on purpose and then bust
out. Yet another way to escape is to get one person to push the loose
stone below the left window so that any other person can escape) Exit
the way you came in and go through the kitchen to the room where you
dropped the bottle of developer. Unlock the door with the Silver Key
and exit. Use the Glass Jar with the swimming pool.
Michael: Go outside and through the grating. Walk to the right and use the
Sponge with the puddle of developer. Walk right and turn on the
water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
so you can reload afterwards) Go back up the ladder.
Michael: Turn the water valve back off. (Important otherwise there's a
meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the
trunk with the Yellow Key and pick up the Tools. Go back upstairs
to the room where you built your muscles. Wait by the door that
leads to the hall.
Michael: Go back through the grate and push the doorbell. Hurry to get
inside and go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to
your left and enter. Pick up the Hamster, then the Card Key. Open
the Piggy Bank and pick up a Dime. Exit and enter the room to the
right. Wait for Weird Ed to go back to his room, then enter it and
give the Package to Weird Ed. He'll tell you that he still needs
his Secret Plans. If you want you can also give him back his
hamster. Now you've got a friend for life.
Michael: Go outside and pick up the Undeveloped Film next to the bushes
on the right. Go to the hallway where Dave first met the Green
Tentacle. Enter the door, find the red lamp and turn it on.
Close the door. Use the Sponge with Developer in the tray, then
use the Undeveloped Film in the tray of developer. Exit and go
upstairs. Join Dave through the fourth door and give him the
Prints.
Dave: Go to Weird Ed's room and give him the Prints. Exit and enter the
room to the far right. Use the Paint Remover on the paint blotch.
Enter the door. Find the light and turn it on. Open the Radio.
Use the Batteries in the Flashlight (You can't use the Old
Batteries from the refrigerator, they don't last long enough).
Michael: Go downstairs to the main hall and position yourself in front
of the secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him
go into a room or back outside or whatever after Michael has gone
inside so he won't get caught just standing there in the hall)
Michael: Enter the room. Find the light switch and turn it on. Open the
fuse box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for
Michael to get caught or if you're fast enough and get Michael to
turn the circuit breakers back on before the Purple tentacle
checks on him, he can avoid getting captured. Don't forget to
turn your flashlight off. Exit to the hallway and enter the room
that leads to the Green Tentacle's room.
Michael: Go upstairs and open the door right next to the room where Dave's
in, this is Edna's room. Michael will get caught but this doesn't
matter. As soon as you're able, switch to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're
both trapped in the dungeon. This is where that Old Rusty Key comes
in handy... Use it to unlock the door on the right. Go back upstairs
to the floor where Weird Ed and Edna's rooms are, enter the door on
the far right. Use the Can of Pepsi on the Man-eating-Plant. Then
use the Jar of Water with it. Climb up the plant (walk to hatch). Use
two Dimes in the Coin Slot, then push the Right button twice. Now use
the Telescope to read the combination code. Write this down. Go back
downstairs and use the same method as before to get Dave through
Edna's room up the attic. Open the safe with the combination code,
pick up the Sealed Envelope and exit. Captured again. Go upstairs to
the arcade room. Open the Sealed Envelope and use the Quarter in the
Meteor Mess game (for this to work you should have seen an animation
of Dr. Fred playing this game). Write down Dr. Ed's high score, this
is the code to open the door to Dr. Ed's lab. Go down into the
dungeon and use the Glowing Key to open the top and bottom padlock.
Use the code to open the second door. After Weird Ed has gotten rid
of Purple Tentacle, enter the door on the right. Open the locker and
use the Radiation Suit. Use the Card Key in the slot next to the door
to open it. Pull the switch once inside the Meteor's room. Pick up
the Meteor and open the door to the right. Put the Meteor in the
trunk of the Edsel and close the trunk. Use the Yellow Key to get the
Edsel started and you're done!
Note: If you want to see another ending to this game, get Michael to
deliver the Prints to Weird Ed. Have Dave give Michael the Glowing
Key, Key Card and Yellow Key. Kill Dave. To do this you can send him
down the swimming pool and let another kid turn the water valve back
on while Dave's still at the bottom of the pool. Or you can have
another kid than Dave (he's too smart to do it himself) fill the
Glass Jar with water from the swimming pool and put the Jar of Water
in the microwave oven. Get Dave to turn the oven on and then open it.
Another way to get him killed is to get Razor or Syd put the Hamster
in the microwave oven and turn it on. Get Dave to give the poor
thing back to Ed. Anyway, after you killed Dave, have Michael finish
up as Dave would have done.
===========================================================================
==8. Game Solution: Dave and Wendy=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door
you come across and enter, this is the kitchen. What you have to do
now is a bit tricky. You have to keep moving towards the other end
of the kitchen until you see Mrs. Edna, then you immediately turn
around and walk out the kitchen otherwise she catches you and you're
locked up in the cellar. Go back into the kitchen and pick up the
Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Wendy: Position her by the mailbox. As soon as you hear the doorbell and
you see Weird Ed leaving his room to open the front door switch to
Wendy and pick up the Package. (You don't have to wait for the
doorbell, just keep on playing but soon as you hear the doorbell,
switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now
go towards the most right door and enter that room. Enter the room to
the right. Find the lamp and turn it on. Go to the far right of the
bookcase and open the loose panel. Pick up the Cassette Tape. Go back
to the main hall and climb the stairs. Go into the room to your left.
Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
the steel security door. Enter the first door. Find the desk lamp
and turn it on. Open the desk and pick up the Manuscript. Go all the
way to the right and up the stairs. Here you'll encounter the Green
Tentacle. Give him the Bowl of Wax Fruit and then the Fruit Drinks.
Go up the stairs and enter the first door. Pick up the Dime and climb
the ladder to the left. Pick up the Record and the Yellow Key. Go
back into the hall, skip two doors and enter the fourth. Use the
Hunk-O-Matic Machine. Go back downstairs to the hall where the paint
room is. (top of the main stairs and in front of the security door)
Enter the room to the right. Use the Cassette Tape in the tape
recorder and use the Record on the victrola. Turn on the cassette
recorder and the victrola and wait for the vase on the piano to
shatter. Then turn victrola and recorder off and pick up the Cassette
Tape. Turn on the TV. Exit. Go down the stairs and into the room to
the right. Open the cabinet door, use the Cassette Tape in the
cassette player and turn it on. Wait for the glass chandelier to
fall, then turn the cassette player off. Pick up the Old Rusty Key.
This key is your way out of the dungeon, so if you get caught use
this key to get free. Go outside. Give the Manuscript, the Key (the
one you found under the doormat) and the Old Rusty Key to Wendy. By
now the Package should have arrived and Wendy's the one who's got it.
(If the Package hasn't arrived yet then wait a while, it can't take
be much longer. Or you can go ahead and position the 3rd person at
the mailbox to pick up the Package when it arrives. Meanwhile you
can continue with Dave and Wendy.)
Wendy: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Pick them
up. Go to the left bush next to the front door steps. Pull the bush
and then pull the grate. Go back inside and position Dave in front
of the door to the right of the main stairs, the door without handle
that you can't open.
Wendy: Go inside and push the right gargoyle at the bottom of the main
stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
to the left and pick up the Silver Key. The door you see there is the
way into the dungeon, so if another character other than Wendy (or
the one who's carrying the Old Rusty Key) is thrown in the dungeon,
this is where you bust them out. (Or another way is to make the guy
or gall who's carrying the Old Rusty Key get caught on purpose and
then bust out. Yet another way to escape is to get one person to push
the loose stone below the left window so that any other person can
escape) Exit the way you came in and go through the kitchen to the
room where you picked up the Fruit Drinks. Unlock the door with the
Silver Key and exit. Use the Glass Jar with the swimming pool.
Wendy: Go outside and through the grating. Walk to the right and turn on
the water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
so you can reload afterwards) Go back up the ladder.
Wendy: Turn the water valve back off. (Important otherwise there's a
meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the
trunk with the Yellow Key and pick up the Tools. Go back upstairs to
the room where you pumped up your muscles with the Hunk-O-Matic
Machine and wait by the door that leads to the hall. Wendy: Go back
through the grate and push the doorbell. Hurry to get inside and go
into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to
your left and enter. Pick up the Hamster, then the Card Key. Open the
Piggy Bank and pick up a Dime. Exit and enter the door on the far
right.
Wendy: Go to the top floor and enter the door to the far right. Use the
Manuscript in the typewriter, then give the finished work to Dave.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the
Flashlight (not the Old Batteries, they don't last long enough).
Wendy: Go downstairs to the main hall and position yourself in front of the
secret door. 3rd: Go to the main hall and push the right Gargoyle.
(You can make him go into a room or back outside or whatever after
Wendy has gone inside so he won't get caught just standing there in
the hall)
Wendy: Enter the room. Find the light switch and turn it on. Open the fuse
box and turn off the circuit breakers. Dave: Turn on the Flashlight
and use the Tools on the Wires. Wait for Wendy to get caught or if
you're fast enough and get Wendy to turn the circuit breakers back
on before the Purple tentacle checks on her, she can avoid getting
captured. Don't forget to turn your flashlight off. Exit to the
hallway and enter the room that leads to the Green Tentacle's room.
Wendy: Go upstairs and enter the room right next to the one Dave's in, this
is Edna's room. Wendy will get caught again but this doesn't matter.
As soon as you're able, switch to Dave. Dave: Exit and enter Edna's
room. Go up the ladder. Find and turn on the light, then open the
painting. Go back through the hatch. Now you're both trapped in the
dungeon. This is where that Old Rusty Key comes in handy... Use it
to unlock the door on the right. Go back upstairs to the floor where
Weird Ed and Edna's rooms are, enter the door on the far right. Use
the Can of Pepsi on the Man-eating-Plant. Then use the Jar of Water
with it. Climb up the plant (walk to hatch). Use two Dimes in the
Coin Slot, then push the Right button twice. Now use the Telescope
to read the combination code. Write this down. Go back downstairs
and use the same method as before to get Dave through Edna's room up
the attic. Open the safe with the combination code, pick up the
Sealed Envelope and exit.
Wendy: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and
turn the faucet back off. Now open the microwave oven and put both
the Jar of Water and the Sealed Envelope in it. Close the microwave
oven and turn it on. Open it again and pick up the Envelope. Open
the Envelope and you get a Quarter. Now go to the room with the
Man-Eating-Plant and use the Envelope in the typewriter. Now put the
Manuscript in the Envelope and stick some Stamps on it. Go outside,
put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get
Wendy to wait by the mailbox and continue with Dave. As soon as you
hear the doorbell, switch to Wendy and get her to open the mailbox
and pick up the Contract. Meanwhile Dave continues... Go to the
Arcade room. Use the Quarter in the Meteor Mess game (for this to
work you should have seen an animation of Dr. Fred playing this
game). Write down Dr. Ed's high score, this is the code to open the
door to Dr. Ed's lab. You can't continue until you've got the
Contract, so if you don't have it already get downstairs and wait for
it with Wendy.
Wendy: Give Contract to Dave.
Dave: Head downstairs to the dungeon. Open the upper and lower padlock with
the Glowing Key. Next use the code to open the second door. Show the
Purple Tentacle the Contract when he bugs you. Now go through the
door on the right. Open the locker and use the Radiation Suit. Use
the Card Key in the slot next to the door to open it. Pull the switch
once inside the Meteor's room. Show the Meteor the Contract.
Note: If you want a different ending, resume play from before Wendy gave
the Contract to Dave. Have Dave give Wendy the Glowing Key, the Card
Key and the Yellow Key. Now finish Dave off (kill him). To do this
you can send him down the swimming pool and let another kid turn the
water valve back on while Dave's still at the bottom of the pool. Or
you can have another kid than Dave (he's too smart to do it himself)
fill the Glass Jar with water from the swimming pool and put the Jar
of Water in the microwave oven. Get Dave to turn the oven on and then
open it. Another way to get him killed is to get Razor or Syd put the
Hamster in the microwave oven and turn it on. Get Dave to give the
poor thing back to Ed. Anyway, after you killed Dave, have Wendy do
what Dave would have done. Another way to end the game is to make
Dave pick up the Meteor instead of giving it the Contract, leave
through the door on the right, put the Meteor in the trunk, close the
trunk and fire up the Edsel with the Yellow Key. Another way is by
killing Dave first and making Wendy do all this in his place. Yet
another way is if you're playing with Bernard as well as Wendy. Use
Bernard to call the meteor police right before you go into the lab as
described in the solution with Bernard. Now finish the game with
Wendy by giving the meteor the contract.
===========================================================================
==9. Game Solution: Dave and Bernard=======================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door
you come across and enter, this is the kitchen. What you have to do
now is a bit tricky. You have to keep moving towards the other end of
the kitchen until you see Mrs. Edna, then you immediately turn around
and walk out the kitchen otherwise she catches you and you're locked
up in the cellar. Go back into the kitchen and pick up the
Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar. Go back through the dining room and the
kitchen to the main hall. Now go towards the most right door and
enter that room. Enter the room to the right. Find the lamp and turn
it on. Go to the far right of the bookcase and open the loose panel.
Pick up the Cassette Tape. Go back to the main hall and climb the
stairs. Go into the room to your left. Pick up the Paint Remover and
the Bowl of Wax Fruit. Exit. Go through the steel security door. Go
all the way to the right and up the stairs. Here you'll encounter the
Green Tentacle. Give him the Bowl of Wax Fruit and then the Fruit
Drinks. Go up the stairs and enter the first door. Pick up the Dime
and climb the ladder to the left. Pick up the Record and the Yellow
Key. Go back into the hall, skip two doors and enter the fourth. Use
the Hunk-O-Matic Machine. Go back downstairs to the hall where the
paint room is. (top of the main stairs and in front of the security
door) Enter the room to the right. Use the Cassette Tape in the tape
recorder and use the Record on the victrola. Turn on the cassette
recorder and the victrola and wait for the vase on the piano to
shatter. Then turn victrola and recorder off and pick up the Cassette
Tape. Exit. Go down the stairs and into the room to the right. Open
the cabinet door, use the Cassette Tape in the cassette player and
turn it on. Wait for the glass chandelier to fall, then turn the
cassette player off. Pick up the Old Rusty Key. This key is your way
out of the dungeon, so if you get caught use this key to get free.
Go outside.
Bernard: Meet Dave in front of the house.
Dave: Give the Key (the one you found under the doormat) and the Old Rusty
Key to Bernard. Go to the left bush next to the front door steps.
Pull the bush and then pull the grate. Go back inside and position
Dave in front of the door to the right of the main stairs, the door
without handle that you can't open.
Bernard: Go inside the house and push the right gargoyle at the bottom of
the main stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
to the left and pick up the Silver Key. The door you see there is the
way into the dungeon, so if another character other than Bernard (or
the one who's carrying the Old Rusty Key) is thrown in the dungeon,
this is where you bust them out. (Or another way is to make the guy
who's carrying the Old Rusty Key get caught on purpose and then bust
out. Yet another way to escape is to get one person to push the
loose stone below the left window so that any other person can
escape) Exit the way you came in and go through the kitchen to the
room where you picked up the Fruit Drinks. Unlock the door with the
Silver Key and exit. Use the Glass Jar with the swimming pool.
Bernard: Go outside and through the grating. Walk to the right and turn on
the water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
so you can reload afterwards) Go back up the ladder.
Bernard: Turn the water valve back off. (Important otherwise there's a
meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Pick up the
Water Faucet Handle. Open the trunk with the Yellow Key and pick up
the Tools. Go back upstairs to the room where you pumped up your
muscles with the Hunk-O- Matic Machine and enter the room to the
right. Pull the curtain, use the Water Faucet Handle on the water
faucet and turn it on. Turn it back off and write the phone number
down. Exit and wait by the door that leads to the hall.
Bernard: Go back through the grate and push the doorbell. Hurry to get
inside and go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to
your left and enter. Pick up the Hamster, then the Card Key. Open the
Piggy Bank and pick up a Dime. Exit and enter the door on the far
right. Use the Paint Remover on the paint blotch. Enter the door.
Find the light and turn it on. Open the Radio. Use the Batteries in
the Flashlight (not the Old Batteries, they don't last long enough).
Bernard: Go downstairs to the main hall and position yourself in front of
the secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go
into a room or back outside or whatever after Bernard has gone inside
so he won't get caught just standing there in the hall)
Bernard: Enter the room. Find the light switch and turn it on. Open the
fuse box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the Wires. Wait for
Bernard to get caught or if you're fast enough and get Bernard to
turn the circuit breakers back on before the Purple tentacle checks
on him, he can avoid getting captured. Don't forget to turn your
flashlight off. Exit to the hallway and enter the room that leads to
the Green Tentacle's room.
Bernard: Go into the room where you smashed the chandelier. Open the old
fashion radio and pick up the Radio Tube. Now join Dave upstairs.
Dave: Give the tools to Bernard.
Bernard: Go downstairs to where you found the Cassette Tape and use the
tools to fix the phone. Now call Mrs. Edna. As soon as he's on
the phone with her, don't move him or he'll put the phone down.
Dave: Enter Edna's room and go up the ladder. Find the light and turn it
on. Open the painting.
Bernard: Call Edna again.
Dave: Go back through the hatch and out to the hallway. Enter the door on
the far right. Use the Can of Pepsi on the Man-eating-Plant. Then
use the Jar of Water with it. Climb up the plant (walk to hatch).
Use two Dimes in the Coin Slot, then push the Right button twice.
Now use the Telescope to read the combination code. Write this down.
Go back downstairs and use the same method as before to get Dave
through Edna's room up the attic. Open the safe with the combination
code, pick up the Sealed Envelope and exit. Go to the Arcade room.
Open the envelope, you get a Quarter. Use the Quarter in the Meteor
Mess game (for this to work you should have seen an animation of Dr.
Fred playing this game). Write down Dr. Ed's high score, this is the
code to open the door to Dr. Ed's lab. Now go downstairs to the
secret door.
Bernard: Exit to the main hallway, give Dave the Old Rusty Key and push the
right gargoyle.
Dave: Go down to the dungeon. Open bottom and top padlock with the Glowing
Key. Now open the second door using the code you found in the Meteor
Mess game.
Bernard: Go upstairs to the room where you found the Dime. Use the Radio
Tube in the tube socket. Read the wanted poster. Turn on the radio
and use it. Turn it back off again afterwards.
Dave: Now it's time to wait until the Meteor Police comes and arrests the
meteor. Pick up the Badge and go into the lab. When the Purple
Tentacle bugs you, show him the Badge. Now go through the door on the
right. Open the locker and use the radiation suit. Use the Card Key
in the slot and enter the next room. Pull the switch. That's it!
Note: If you want a different ending. Kill Dave before you go into the lab
and make Bernard finish the game instead. Another way is if you're
playing with Wendy as well as Bernard. Use Wendy to rewrite the
Manuscript and get the Contract as described in the solution with
Wendy. Now make Bernard call the meteor police right before you go
into the lab and give the Contract to the meteor.
===========================================================================
==10.Game Solution: Dave and Razor=========================================
Dave: Walk to the front door, pick up the doormat and the Key underneath.
Unlock the front door with the Key and go inside. Open the first door
you come across and enter, this is the kitchen. What you have to do
now is a bit tricky. You have to keep moving towards the other end of
the kitchen until you see Mrs. Edna, then you immediately turn around
and walk out the kitchen otherwise she catches you and you're locked
up in the cellar. Go back into the kitchen and pick up the
Flashlight. Open the refrigerator and pick up the Can of Pepsi. Now
go into the room to your right. Go right again and pick up the Fruit
Drinks and the Glass Jar.
Razor: Position her by the mailbox. As soon as you hear the doorbell and
you see Weird Ed leaving his room to open the front door switch to
Razor and pick up the Package. (You don't have to wait for the
doorbell, just keep on playing but soon as you hear the doorbell,
switch and pick up the Package)
Dave: Go back through the dining room and the kitchen to the main hall. Now
go towards the most right door and enter that room. Enter the room to
the right. Find the lamp and turn it on. Go to the far right of the
bookcase and open the loose panel. Pick up the Cassette Tape. Go back
to the main hall and climb the stairs. Go into the room to your left.
Pick up the Paint Remover and the Bowl of Wax Fruit. Exit. Go through
the steel security door. Go all the way to the right and up the
stairs. Here you'll encounter the Green Tentacle. Give him the Bowl
of Wax Fruit and then the Fruit Drinks. Go up the stairs and enter
the first door. Pick up the Dime and climb the ladder to the left.
Pick up the Record and the Yellow Key. Go back into the hall, skip
two doors and enter the fourth. Use the Hunk-O-Matic Machine. Go back
downstairs to the hall where the paint room is.(top of the main
stairs and in front of the security door) Enter the room to the right.
Use the Cassette Tape in the tape recorder and use the Record on the
victrola. Turn on the cassette recorder and the victrola and wait for
the vase on the piano to shatter. Then turn victrola and recorder off
and pick up the Cassette Tape. Turn on the TV. Exit. Go down the
stairs and into the room to the right. Open the cabinet door, use the
Cassette Tape in the cassette player and turn it on. Wait for the
glass chandelier to fall, then turn the cassette player off and pick
up the Cassette Tape. Pick up the Old Rusty Key. This key is your way
out of the dungeon, so if you get caught use this key to get free. Go
outside. Give the Cassette Tape, the Key (the one you found under the
doormat) and the Old Rusty Key to Razor. By now the Package should
have arrived and Razor's the one who's got it. (If the Package hasn't
arrived yet then wait a while, it can't take be much longer. Or you
can go ahead and position the 3rd person at the mailbox to pick up
the Package when it arrives. Meanwhile you can continue with Dave and
Razor.)
Razor: Give the Package to Dave.
Dave: Open the Package, some uncanceled Stamps should fall off. Go to the
left bush next to the front door steps. Pull the bush and then pull
the grate. Go back inside and position Dave in front of the door to
the right of the main stairs, the door without handle that you can't
open.
Razor: Go inside and push the right gargoyle at the bottom of the main
stairs.
Dave: Enter the room. Find the light switch and turn it on. Go all the way
to the left and pick up the Silver Key. The door you see there is the
way into the dungeon, so if another character other than Razor (or
the one who's carrying the Old Rusty Key) is thrown in the dungeon,
this is where you bust them out. (Or another way is to make the guy
who's carrying the Old Rusty Key get caught on purpose and then bust
out. Yet another way to escape is to get one person to push the
loose stone below the left window so that any other person can
escape) Exit the way you came in and go through the kitchen to the
room where you picked up the Fruit Drinks. Unlock the door with the
Silver Key and exit. Use the Glass Jar with the swimming pool.
Razor: Go outside and through the grating. Walk to the right and turn on
the water valve.
Dave: Go down the ladder, pick up the Radio and the Glowing Key. Whatever
you do, DO NOT PUSH THE RED BUTTON! (or at least save before you do
so you can reload afterwards) Go back up the ladder.
Razor: Turn the water valve back off. (Important otherwise there's a
meltdown and ... well, kaboom, I guess...)
Dave: Open the gate, walk through it and open the garage door. Open the
trunk with the Yellow Key and pick up the Tools. Go back upstairs to
the room where you pumped up your muscles with the Hunk-O-Matic
Machine and wait by the door that leads to the hall.
Razor: Go back through the grate and push the doorbell. Hurry to get
inside and go into the kitchen.
Dave: Wait a few seconds, then go into the hall. Open the first door to
your left and enter. Pick up the Hamster, then the Card Key. Open the
Piggy Bank and pick up a Dime. Exit and enter the door on the far
right.
Razor: Go to the music room with the piano. Use the Cassette Tape in the
tape recorder and turn it on. Now use the piano to play a cool tune.
Turn off the tape recorder and pick up the Cassette Tape. Go to the
Green Tentacle's room and give him the Cassette Tape, he'll listen
to it and then leave his own Demo Tape on the bed. Pick it up.
Dave: Use the Paint Remover on the paint blotch. Enter the door. Find the
light and turn it on. Open the Radio. Use the Batteries in the
Flashlight (not the Old Batteries, they don't last long enough).
Razor: Go downstairs to the main hall and position yourself in front of
the secret door.
3rd: Go to the main hall and push the right Gargoyle. (You can make him go
into a room or back outside or whatever after Razor has gone inside so
he won't get caught just standing there in the hall)
Razor: Enter the room. Find the light switch and turn it on. Open the fuse
box and turn off the circuit breakers.
Dave: Turn on the Flashlight and use the Tools on the wires. Wait for Razor
to get caught or if you're fast enough and get Razor to turn the
circuit breakers back on before the Purple tentacle checks on her,
she can avoid getting captured. Don't forget to turn your flashlight
off. Exit to the hallway and enter the room that leads to the Green
Tentacle's room.
Razor: Go upstairs and join Dave. Give him the Demo Tape. Exit and open the
door directly to your right, this is Edna's room. Razor will get
caught again but this doesn't matter. As soon as you're able, switch
to Dave.
Dave: Exit and enter Edna's room. Go up the ladder. Find and turn on the
light, then open the painting. Go back through the hatch. Now you're
both trapped in the dungeon. This is where that Old Rusty Key comes
in handy... Use it to unlock the door on the right. Go back upstairs
to the floor where Weird Ed and Edna's rooms are, enter the door on
the far right. Use the Can of Pepsi on the Man-eating-Plant. Then use
the Jar of Water with it. Climb up the plant (walk to hatch). Use two
Dimes in the Coin Slot, then push the Right button twice. Now use the
Telescope to read the combination code. Write this down. Go back
downstairs and use the same method as before to get Dave through
Edna's room up the attic. Open the safe with the combination code,
pick up the Sealed Envelope and exit.
Razor: Unlock right door with Old Rusty Key.
Dave: Go to the kitchen. Turn on the faucet, use the Glass Jar with it and
turn the faucet back off. Now open the microwave oven and put both
the Jar of Water and the Sealed Envelope in it. Close the microwave
oven and turn it on. Open it again and pick up the Envelope. Open the
Envelope and you get a Quarter. Now go to the room with the
Man-Eating-Plant and use the Envelope in the typewriter. Now put the
Demo Tape in the Envelope and stick some Stamps on it. Go outside,
put the Envelope in the mailbox and close it again. Don't forget to
pull the flag up. Now it's time to wait... The best way is to get
Razor to wait by the mailbox and continue with Dave. As soon as you
hear the doorbell, switch to Razor and get her to open the mailbox
and pick up the Contract. Meanwhile Dave continues... Go to the
Arcade room. Use the Quarter in the Meteor Mess game (for this to
work you should have seen an animation of Dr. Fred playing this
game). Write down Dr. Ed's high score, this is the code to open the
door to Dr. Ed's lab. You can't continue until you've got the
Contract, so if you don't have it already get downstairs and wait for
it with Razor.
Razor: Give Contract to Dave.
Dave: Go to the Green Tentacle's room and give him the Contract. Now we've
got a protector and he's a lean mean green killing machine. Head
downstairs to the dungeon. Open the upper and lower padlock with the
Glowing Key. Next use the code to open the second door. After your
bold protector got rid of that purple nuisance go through the door on
the right. Open the locker and use the Radiation Suit. Use the Card
Key in the slot next to the door to open it. Pull the switch once
inside the Meteor's room. Pick up the Meteor and open the door to the
right. Put the Meteor in the trunk of the Edsel and close the trunk.
Use the Yellow Key to get the Edsel started and you're finished!
Note: If you want a different ending, resume play from before Razor gave
the Contract to Dave. Have Dave give Razor the Glowing Key, the Card
Key and the Yellow Key. Now finish Dave off (kill him). To do this
you can send him down the swimming pool and let another kid turn the
water valve back on while Dave's still at the bottom of the pool. Or
you can have another kid than Dave (he's too smart to do it himself)
fill the Glass Jar with water from the swimming pool and put the Jar
of Water in the microwave oven. Get Dave to turn the oven on and then
open it. Another way to get him killed is to get Razor or Syd to put
the Hamster in the microwave oven and turn it on. Get Dave to give
the poor thing back to Ed. Anyway, after you killed Dave, have Razor
give the Contract to Green Tentacle and then finish up as Dave would
have done.
===========================================================================
==11. Final word===========================================================
I played this game on the Atari ST the first time around when I wrote this
FAQ. Then when Day of the Tentacle came out and I discovered you could
play Maniac Mansion all over again as a neat little easter egg. Needless
to say I played it again and enjoyed every second of it. While the
graphics are outdated I haven't found an adventure game quite as exciting
and entertaining as Maniac mansion. So if anyone out there is still
playing this wonderful game, enjoy it and I hope my FAQ helps.
===========================================================================
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